"Orb"

(perhaps NOT orbs, but items that were important to the user? E.g., a pair of glasses, a piece of jewellery, a wooden carving, whatever.)

"ORBS" are/contain spirits of wizards (kinda things) from times gone by. Machines are built to harness their power, but there are some who can control the orbs without machines. The orbs retain aspects of wizards' soul/are actually vessels for wizards' souls.

Big Bad thing originally orb of bad, very powerful wizard - ended up in sewer, gained power, began to drain worlds... Friend has 2 orbs/machines? of 2 wizarding brothers.

Users eventually become like souls in orbs if souls strong enough and used for long enough? User has control if (s)he is stronger than the orb, but the orb retains its 'personality'; since humans are capable of change, whereas orbs are snapshots of spirits - no longer capable of change - 'things' not beings.

'Wizards' were trained by learning to channel orbs before moving on to using their own powers?

BabaDraconis 21:20, 4 August 2009 (UTC)

IDEA: Related to one of the questions on the Questions, Potential Problems and Plot Holes page - originally, some things maybe had some sort of magic about them - things like trees or rocks or just anything around that was really old (maybe some other factors too), and some people were able to channel them and learn magic from them somehow, and that's how the whole magic thing began, and the making of the "orbs" is just a wilful application of that? Hm, I'm not sure. The idea just seemed quite nice to me, that there were these things that 'taught' people magic, and then there are these objects that just seem everyday, and these old monuments or things in nature, contain some great knowledge and power, like instinct but not bound solely to humans and transferrable throughout the cosmos, and I'm going into my rambling inner hippie which doesn't particularly help, so I think I'll stop typi

BabaDraconis 22:37, 4 August 2009 (UTC)